![]() A regular sized rat with the "mutant" descriptor. is not a bad one, but the problem is that the post apocalyptic landscape is just so fucking boring. The base idea that you are wandering through a post-apocalyptic wasteland unraveling a giant conspiracy to do, uh. I think it's fair to say that one of the things this game really suffers from is a failure of imagination. I escape from a later encounter of rats and wasps, which are enemies so weak a starting character can kill them with a fucking brick. The ATOM developers are on record as wanting a dangerous seeming world, but very few of these encounters are actually dangerous! These giant spiders look intimidating, but they die to a single application of Cossack Steel. Unfortunately for us, every single random encounter is determined to waste our time. We're off to Red Fighter to see our cool new house, because, hey, this makes us the post-apocalyptic 1%. We're still outside the video store after the postman revealed he was part of an evil conspiracy that wanted to shut down Redlettermedia Pizzagate to run their own evil conspiracy. Unfortunately, we still have a lot of this garbage game to get through (and under no circumstances am I going to do all of it), so buckle up and let's plow through it. I'm gonna be honest, I'm kind of done being fair after that shit. Last time on ATOM, we hit a new low for these authors. Part 16: The Secret of Bunker 317 The Secret of Bunker 317
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